Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn. This is a red-letter day! * z64555 erases "Thursday" and rewrites it in red ink TIL the entire homing code is held up by shoestrings and duct tape, basically. "God damn, how did this ever work at all?!" (.) so more than two hours but once again we have reached the inevitable conclusion How did this code ever work in the first place!? Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent It was all working perfectly until I actually tried it on an actual mission. Everything points to "this should work fine", and yet it's clearly not working. (the very next day) this ****ing code did it to me again "That doesn't really make sense to me, but I'll assume it was being done for a reason." **** ME THE REASON IS PEOPLE ARE STUPID ESPECIALLY ME God damn, I do not understand how this is breaking. Because the "reason" often turns out to be "nobody noticed it was wrong". ![]() "I am one of the best FREDders on Earth" -General Battuta literary criticism is vladimir putin "There's probably a reason the code is the way it is" is a very dangerous line of thought. When you gaze long into BMPMAN, BMPMAN also gazes into you. schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place. But I get this error at the end of WiH1 and upon starting WiH2 Source: (null) Short source: Current line: 0 - Function line: 0 - stack traceback: : ? :6: in function 'initbetty' :6: in main chunk : in function 'ParseCSVLine' :211: in function 'ApplySaveData' :719: in function 'jsv' :1: in main chunk - Could not find index 'Player' in type 'HookVariables' - ADE Debug: - Name: (null) Name of: (null) Function type: (null) Defined on: 0 Upvalues: 0 Source: (null) Short source: Current line: 0 - Function line: 0 - stack traceback: : ? :5: in function 'initbetty' :6: in main chunk : in function 'ParseCSVLine' :211: in function 'ApplySaveData' :719: in function 'jsv' :1: in main chunk - 1: Userdata 2: String - Any help? Join us in identifying tweaks and changes we can make.ĭon't know where else i can ask, but will this BP cockpit mod ( ) work with the re-release? Nvm. FreeSpace Blue: Replay the classic FreeSpace 2 campaign with retuned weapon balance and enhanced missions.Expanded, revamped, rewritten, and ready to hunt. Hang out with your comrades and prep for the next mission in the Dreamscape, now featuring integrated training. Take on strange and dizzying new missions alongside the elite of the elite. Push yourself to the limits of morality to discover the truth. Now fully voice acted by a professional cast, rebalanced, rebuilt, and packed with new content! Fly some of the most beloved missions ever made, from social battles to epic fleet fights. Bloody yourself in a dark, militant psychological drama. Keep an eye out for new story content, hidden secrets, rebalanced weapons, and hints of what's to come! Give up your humanity to save everything you love. Join the 14th Battlegroup on a desperate flight through a nightmare of burnt rock, cold fire, and horrifying visions. Begin the story with 2007's smash hit, fully voice acted and lovingly retuned. A story that was named 'the best military science fiction of the year' in 2014. ![]() Raise theories, debate tactics, interact with the game universe, and help shape future installments.
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